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- HERMES' ICONLAB (Version 1.1)
-
- Copyright (c) 1988 A. G. Kartsatos
-
- *** Shareware ***
-
- TO RUN IT IMMEDIATELY:
- CLI: PRESS "ICONLAB" or "RUN ICONLAB".
- WORKBENCH: CLICK into the ICONLAB icon.
-
- TO EXIT: PRESS the TAB KEY or CLICK into the LONG RECTANGLE
- at the BOTTOM RIGHT of the screen. To get out
- from a LARGE ICON or A LARGE PICTURE, JUST CLICK
- INTO IT.
-
- PLEASE TRY NOT TO MULTI-TASK THIS PROGRAM. IT USES A LOT O MEMORY FOR
- THE BITMAPS OF PICTURES AND BRUSHES.
-
- First of all, I would like to thank all my friends out there who took
- the time to study the 1st version of this program and send me their comments
- and their suggestions. Special thanks are due to Barb Hamilton (Elverta, CA)
- and Jeff White (The Wizard, Tampa, FL). I hope that I have corrected all the
- bugs that I have discovered or have been reported to me.
-
- This is the definitive work on icons on the Amiga computer. In addtion
- to its ability to show and save icons (Version 1.0) it can now do the
- following:
-
- SPLIT ICONS
- JOIN ICONS
- SHOW BRUSHES AS ICONS (What they would look like if you made icons out
- them. They are shown in your personal Workbench
- colors and MEDIUM resolution)
- SHOW BRUSHES AS IFF PICTURES
- SAVE ANY BRUSHES AS ICONS
-
- It works with any size icons and/or brushes including sizes that fill
- the entire screen.
- To LOAD an ICON, just click into its name on the left and then click
- into the LOAD gadget.
- To VIEW A BRUSH or an IFF PICTURE, just click into its name on the left
- and then click into the SHOW gadget.
-
- NEW GADGETS:
-
- (1) SPLIT: SPLITTING an icon, means creating an icon whose image
- is the alternate image of the given icon. Thus, you
- CAN ONLY SPLIT ICONS WITH TWO IMAGES.
-
- LOAD an icon and click into the SPLIT gadget. If the
- icon has two images, you will be asked to enter the
- name of the new icon (whose image will be second image
- of the loaded icon). Enter a valid pathname, like
- DF0:Baby, or DH1:Hello/Baby, or just Baby. You don't
- need to add .info at the end. The program will do
- that for you. But, if you do add .info, no problem.
-
- Now, if you want AN ICON WITH THE FIRST IMAGE OF THE
- LOADED ICON, just save the present icon with high-
- lighting BACKFILL or COMPLEMENT, but not IMAGE.
-
- (2) JOIN: JOINING TWO ICONS, means creating a new icon with
- images from both icons. For example, let's say you
- have two icons with names Baby.info and Fires.info.
- You want to make a new icon whose first image is
- the first image of Baby.info and its second image is
- the first image of Fires.info. Thus, you want to cre-
- ate a two-image icon from the first images of the two
- given icons. Let's say the name of the resulting icon
- is DF1:BabyFires.info. Here is how you do it:
-
- 1. LOAD the icon Baby.info.
- 2. Click into the JOIN gadget.
- 3. Enter the name DF1:BabyFires in the requestor gadget.
-
- That's it! The program will inform you as to whether
- your new icon has been created.
-
- (3) SHOW: This gadget allows you to view a BRUSH (or any IFF
- picture) in two ways: 1. You can view it as an ICON.
- This means that you can view your brush or IFF in the
- colors of your Workbench and MEDIUM resolution. MEDIUM
- resolution is the resolution of a normal Workbench.
- Thus, no matter what the resolution or size of your IFF
- is, you'll see it as if you had created an ICON from
- it. This you can certainly do with the next gadget.
-
- 2. You can view it as an IFF file. Well, you know
- what this means. You just view the brush/picture
- in its colors. However, if the brush is an incomplete
- IFF file, IT IS SHOWN ONLY IN MEDIUM RESOLUTION. The
- IFF files/brushes we are talking about here, could be
- OVERSCAN pictures in any resolution. Naturally, if the
- picture is a 4-color MEDIUM resolution one, the ICON
- viewing is identical to the IFF viewing, except for
- the fact that a brush will be centered on your screen.
-
- Now, take notice of the fact that when you show a HIRES
- (640x400) picture as a MEDRES (640x200) picture, you
- lose the lower 200 lines! So, don't be surprised, when
- this takes place with HIRES pictures shown as ICONS.
-
- Also, if you want to SAVE a picture that you are cur-
- rently viewing as an icon, just have your HERMiT on.
- This program is like GRABBiT and you will love it.
-
- Just click into the file name on the left, and then
- click into the SHOW gadget. If your file is a legiti-
- mate IFF/BRUSH file, a requestor will ask you whether
- you want to view it as an IFF picture or as a BRUSH.
-
- You can do either one of these. However, if you
- cannot see a brush as an IFF picture (believe it or
- not, there are some overscan brushes out there) try
- the PANIC button. It might work! The PANIC button
- tries to depict a brush as a LOWRES overscan picture
- starting at the coordinates (-16,0). It has worked
- with the BrushWorks LORES brushes. I would like to
- thank David Stanton (Ohio) for pointing those brushes
- out to me.
-
- "Res." on the Brush Window stands for RESOLUTION. It
- will give you the resolution of an IFF picture. There
- is no resolution for a brush! Just bitplanes.
-
- CLICK INTO THE SCREEN to get rid of the IFF/BRUSH
- screen and get back into the main panel.
-
- This function can be particularly useful when you want
- to cut a piece of a picture as a brush for an icon
- (using Deluxe Paint) and you would like to know what
- that picture looks like with your Workbench colors and
- resolution. You also want to check which piece looks
- good for a potential icon.
-
-
- (3) B-->I: This means BRUSH TO ICON. You use this gadget to create
- an icon from a given brush. A brush is nothing else
- than your usual IFF picture with dimensions smaller
- than those of the normal IFF's. For example a brush
- can have width 50 and height 125, but regular IFF format
- picture files start at width 320 and height 200.
- You CAN SAVE ANY BRUSH INTO AN ICON! This includes
- even overscan pictures. But REMEMBER: The icon will
- carry the colors of your Workbench and MEDIUM resolu-
- tion (the normal Workbench resolution). To see what
- your icon would look like (coming out of a brush), use
- the ICON option of the SHOW gadget.
-
- To use BRUSH TO ICON, just click into a BRUSH/IFF file
- name on the left and then click into the B-->I gadget.
- If the file is legitimate, the program will ask you for
- the name of the resulting file. Enter a legitimate
- file name (you can include paths) and there is your
- icon!
-
- The program will refresh the listing of the files after each saving or
- deletion. It will do that even if you save into another volume/directory.
- Please do not click too fast into the file names on the left. Press
- firmly on the left mouse button to see the white hilighting first.
-
- THIS IS A SHAREWARE PROGRAM.
-
- IF YOU USE THE PROGRAM, PLEASE SEND $15.00 TO
-
- A. G. Kartsatos
- 8524 Caladesi Island Drive
- Tampa, FL 33637, USA
-
- Other programs by the author:
-
- PALETTA.ARC (Color Mixing, Modifying IFF's, Random Colors)
- CALCULA.ARC (An Expression Parser And A Function Evaluator. Unique!)
- SIMPLICA.ARC (The Simplex Method Of Linear Programming)
- ROST.ARC (Reports On Storage And Tasks On Their Windows. Useful!)
- LISTA11.ARC (Very Useful Directory Lister. Alpha, Bytes, Patterns,
- CLI, Refresh. Opens Its Own Window)
- SCRIPTA.ARC (Online!-PCP Script Maker. Easy Online! Script Files!)
- FORMULA!.ARC (FORMIDABLE 3D-Grapher In C. It graphs z = f(x,y). Choice
- Of Colors. 17 Functions Supported. An Artist's Tool)
- FINANCA.ARC (Mortgage, Compound Interest And Annuity)
- CONTOURA.ARC (SPECTACULAR Contour Grapher. Definitely An Artist's
- Tool. CENTER, ZOOM IN, ZOOM OUT, FLOWING PALETTE...)
- ARCHA11.ARC (ARC-PAK-ZOO Utility. It Also Has Another 12 Utility
- Gadgets And 7 Drive Gadgets. Only 29K, It Can Be Used
- As An Efficient Directory Utility)
- DUHERM27.ARC (Beautiful Directory Utility. A multitude Of Functions.
- 72 Gadgets Out Of Which 48 Are User-configurable!
- One Of The Major Powerful DirUtils For The Amiga)
- VIEWOVER.ARC (This Is The Program View (V. 1.8) With Overscan
- Capability By HERMES. Very Small (About 6K) And Very
- Convenient)
- HERMIT.ARC (This Program Allows You To Save/Cycle Your Front Screen.
- It resides In The Background And "Listens" To Your Key-
- board For HOT KEYS. Nice And Only About 15K Long)
-
- Feel free to distribute this program, with this doc intact, to any
- bulletin boards and other non-profit establishments in the US and abroad.
- You may also upload this program to major boards like Compuserve,
- Delphi, GEnie, PLink, etc.
- The inclusion of this program, or any part of it, in any form in a
- commercial package, or its use for any commercial purposes, requires the
- written permission of the author.
-
- FOR SUPPORT, CALL *HERMES BBS* IN TAMPA, FL.
- TELEPHONE: 813-985-7624. 70 MEG OF STORAGE, 1500 FILES ONLINE, GOOD
- MESSAGE BASE.
- ALTHOUGH IT IS A PRIVATE BOARD, YOU MAY LEAVE A MESSAGE TO THE SYSOP
- CONCERNING ANY QUESTIONS OR COMMENTS YOU MIGHT HAVE ABOUT HERMES' PROGRAMS.
-
- The usual disclaimers apply concerning the use of software. Although I
- and other people have tested this program before release, use at your own
- risk.
- I would really appreciate knowing your comments and suggestions. In the
- meanwhile have fun with this program and remember that it is SHAREWARE!
- So long!
-
- @@-->>> HERMES
-
-
- HERMES' ICONLAB (Version 1.0)
-
-
- Here is a nice program that will let you see your icons and their
- alternate images without having to go to the Workbench.
- I wrote it because I am tired of having to construct a new icon for
- a drawer in order to see all the icons in it from the Workbench.
- I also don't like to scroll a Workbench window to see the icons in it
- when it is full of them.
- The program will also allow you to change various icon parameters like
- ICON TYPE, HIGHLIGHTING, DEFAULT TOOL, TOOL TYPES and STACK.
- To SEE an ICON, choose it from the file requester table and then click
- into the LOAD gadget. To see its ALTERNATE image, just click into the TOGGLE
- gadget. You can thus toggle between the two images of an icon provided there
- is an alternate image. Just because an icon changes colors when you click
- into it, it does not necessarily mean that there is an alternate image.
-
- GADGETS:
-
- 9 DRIVES:
-
- The nine DRIVE gadgets on the left allow you to attach to anyone
- of those drives. If you don't have VD0:, or VDK, or any one of the other
- drives, it does not matter. Just cancel the requestor when it shows up.
- The program starts by attaching first to your RAM: volume. From
- THEN on you can attach to any one of 9 drives by clicking into them. YOU CAN
- ALSO ATTACH TO ANY DRIVE/DIRECTORY BY ENTERING IT INTO THE DRAWER GADGET AND
- THEN PRESSING <RETURN>.
-
- PARENT: This gadget allows you to attach to the parent directory, if
- you are not already at the top.
-
- LOAD: The LOAD gadget loads an icon into the large rectangular area
- on the right. If the icon is bigger than that area, it auto-
- matically gets loaded into its own window, whose dimensions
- are commensurable with those of the icon itself. Before you
- load an icon, you must click into its name (ending with .info)
- first.
-
- SAVE: You may change the following characteristics of an icon:
-
- ICON TYPE,
- HIGHLIGHTING,
- DEFAULT TOOL,
- TOOL TYPES,
- STACK
-
- You should always use the up/down arrows to change the para-
- meters in ICON TYPE and HIGHLIGHTING. You can thus change
- ANY icon type to ANY other icon type very easily. Don't change
- the highlighting to IMAGE if the icon does not already have an
- ALTERNATE image. Remember: if you change the ICON TYPE to
- DISK and its name is disk.info, you usually need to reboot
- in order to see the icon on the Workbench. Actually, I attach
- to the directory with the new disk icon and then I LoadWb.
- This should do it too! You can load your Workbench several
- times. You do not have to exit CLI after LoadWb.
- The SAVE gadget saves the icon to the pathname given by the
- user in the DRAWER/FILE gadgets. The program does check to
- see if the volume/directory in the DRAWER gadget exists.
- Make sure that the parameters on the right are the ones that
- you actually want to save. Again, use the ADD and DEL gadgets
- in order to ADD and DELETE TOOL TYPES, respectively.
- Otherwise, your icons will not be saved right.
-
- TOGGLE: Toggles between the main and the alternate image of the icon
- that has been loaded.
-
- DELETE: Deletes the file whose pathname is in the DRAWER/FILE gadgets.
-
- ATTENTION: (1) If your icon is TOO BIG, its window will not have a
- TOGGLE and an EXIT gadget. Just PRESS "T" or "t" to see its
- alternate icon and "Q" or "q" (or just click into it) to exit
- into the main window.
-
- (2) If you get the message: "Cannot Open The Icon Window",
- EXIT the program because you don't have enough memory left to
- open a large icon's window.
-
- @@-->>> HERMES
-
-
-
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- *****************************************************************************
-